Programmer’s Weekly: Performance in Minecart Madness
Minecart Madness Logo Written by: Mark Bouwman Minecart Madness? What’s that?! One of the newest projects of Little Chicken Game Company: Minecart Madness. Minecart Madness is an entertainment game for...
View ArticleProgrammer’s Weekly: Steering AI in the right direction
Written by: Mark Bouwman AI? Artificial Intelligence? Indeed. Artificial Intelligence. You might be wondering, what exactly IS Artificial Intelligence? (Of course you’re not, you’re reading a...
View ArticleProgrammer’s Weekly: Making difficulty of levels less difficult
Written by: Mark Bouwman Implementing difficulty in levels isn’t all that hard! Use random levels and change cut-off values! Yeah, right. Be like that. “I don’t care about difficulty; I just change...
View ArticleProgrammer’s Weekly: Shadow variables against hackers
Written by: Mark Bouwman Hacking. It happens. A lot. I don’t think I have ever played a game that people did not want to hack. Even for the smallest flash games you can find some sort of way to hack...
View ArticleProgrammer’s Weekly: Debugging with ducks
Written by: Mark Bouwman Eh, what? Yes, you read it right: Debugging with ducks. Today I wanted to talk about debugging a little. Of course I don’t have to; programmers never create bugs, right? All...
View ArticleProgrammer’s Weekly: So you like them shadows?
Written by: Tomas Sala So you like them shadows? As you might know Unity3D now supports realtime shadows on mobile devices, woot! For those interested here’s the official announcement of 4.2:...
View ArticleEen respons op het artikel van Ferry Haan,
Vandaag verscheen het volgende Opinie stuk van Ferry Haan in de Volkskrant...
View ArticleMaking textureless 3D work
Creating a textureless “pure3D” look Introduction (This is a post about Oberon’s Court; a fantasy RTS/RPG game being developed by Tomas Sala (@littlechicken01) who is also one of the co-founders of...
View ArticleDelegation in game code structures
written by: Joris van Leeuwen Introduction We’re currently working on a game in a production team of 3 artists and 3 programmers. During the development of the game’s prototype we heavily used...
View ArticleAdvertising professionals, wake up! Sink or swim, but bring your smartphone.
Games as a medium for advertising, social interaction, and branding have been around for over a decade now, yet they haven’t had much consistent impact so far. I’d dare say they’re still considered a...
View Article